Probably a non-starter in this particular game. I did actually play 0 A.D. a few years ago, and recall it being unusually difficult for a Real Time Strategy game. The object in RTS games, traditionally, is to gather resources, build a base, field an army, and destroy the enemy. These games are usually designed in such a way that the average match lasts around an hour.
What you are proposing would be very unusual for a game like this, and would be more appropriate for something like a minecraft server or some other sandbox game. The kind of game where there are no real goals, and nothing one actually must do.